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We’d like to( )a table for five for dinner this evening.



A.preserve B.reserve C.sustain D.retain

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  • Even today, when air and road travel has made Africa so readily accessible to Europeans and Americans, there are innumerable aspects of African life which tend to take one by surprise. The unfamiliar lies hidden everywhere, and the presence of Western culture seems merely to emphasize this unfamiliarity. Basically, the essence of our reac¬tion to the strange, the unfamiliar, is a sense of fear. Every country contains landscapes that arouse unease—whether it be some remote Alpine valley, the wild lavender fields of Upper Province, or a lonely Norwegian fjord at twilight. But in my own experience West Africa contains more weird and eerie regions—rain-forest, mangroveswamp, parched plains of red earth—than any other place that I have seen. It is not only in the foreigner that these landscapes evoke fear. A large part of all old African religions is devoted to soothing the unknown and the unseen—evil spirits which live in a particular tree or a particular rock, a thousand varieties of ghosts and witches, the ever-present spirits of dead ancestors or relatives. I have myself been kept awake at night in Calabar by a friend from Lagos who was con¬vinced that the witches of the east were out to get him, or that he was about to be kidnapped and eaten. During four and a half hours in a canoe along the creeks of the Niger della, gliding over the still and colorless water beneath an equally still and colorless but burning sky, I, too, have experienced a sense of fear, or at least a sense of awe. Ex¬cept for the ticking of the little outboard engine the silence was complete. On either hand stretched the silver-white swamps of mangrove, seeming, with their awkward exposed roots, to be standing knee-deep in the water. Where the creek narrowed you could peer deep into these thickets of mangroves—vistas secret, interminable and somehow meaningless. There was no sign of life except for the shrill screech of some unseen bird.I was on my way to the ancient slaving port of Bonny, which we reached in late afternoon. Scrambling up some derelict stone steps (slithery with slime and which had managed to detach themselves from the landing-stage so that you had to jump a two-foot gap to reach wet land), 1 found myself in an area of black mud and tumbled blocks of stone.1.There are features of Western culture which are present in West Africa( ).2.A lot of the old African religion has to do with ( )3.The author was kept awake by( ).4.“ Mangrove” means( )



    A.This fact makes it easier to accept the unfamiliarity of West Africa, B.This fact makes West Africa seem even stranger. C.This fact makes no difference to our reaction to West Africa. D.This fact has been greatly overemphasized.
    问题2:
    A.kidnapping people B.keeping the spirits awake C.human sacrifice D.keeping the spirits happy
    问题3:
    A.a ghost B.his friend C.the witches D.eerie feelings
    问题4:
    A.a sort of bird B.a sort of man C.a sort of tree D.a sort of animal
  • They have( )her unreasonable request for her annual salary.



    A.destined B.chorded C.repelled D.commenced
  • There are over 6, 000 different computer and online games in the world now. A segment of them are considered to be both educational and harmlessly entertaining. One such game teaches geography, and another trains pilots. Others train the player in logical thinking and problem solving. Some games may also help young people to become more computer literate, which is more important in this technology-driven era.But the dark side of the computer games has become more and more obvious. “A segment of games features anti-social themes of violence, sex and crude language,” says David Walsh, president of the National Institute on Media and Family. “Unfortunately, it’s a segment that seems particularly popular with kids aged eight to fifteen.”One study showed that almost 80 percent of the computer and online games young people preferred contained violence. The investigators said, “These are not just games anymore. These are learning machines. We’re teaching kids in the most incredible manner what it’s like to pull the trigger. What they are not learning are the real-life consequences. ’’They also said, "The new and more sophisticated games are even worse, because they have better graphics and allow the player to participate in even more realistic violent acts. ” In the game Carmageddon, for example, the player will have driven over and killed up to 33, 000 people by the time all levels are completed. A description of the outcome of the game says: “Your victims not only squish under your tires and splatter blood on the windshield. They also get on their knees and beg for mercy, or commit suicide. If you like, you can also dismember them. ”Is all this simulated violence harmful? Approximately 3, 000 different studies have been conducted on this subject. Many have suggested that there is a connection between violence in games and increased aggressiveness in the players.Some specialists downplay the influence of the games, saying that other factors must be taken into consideration, such as the possibility that kids who already have violent tendencies are choosing such games. But could it be that violent games still play a contributing role? It seems unrealistic to insist that people are not influenced by what they see. If that were true, why would the commercial world spend billions of dollars annually for television advertising?

    1.Which of the following computer games are NOT mentioned as educational and harmlessly entertaining?( )2.According to the investigators,( ).3.It can be inferred from the passage that ( ).4.The author uses “television advertising” as an example to show that ( ).

    A.Those that teach how to fly an airplane. B.Those that teach the features of the earth. C.Those that help people use computer language. D.Those that teach computer technology.问题2: A.the new and more sophisticated games allow the players to take part in real violent acts B.the new and more sophisticated games teach the players how to kill other people C.most computer and online games make the players forget the real life results D.most computer and online games may cultivate young people with bad manners问题3: A.more and more young people enjoy cruel computer games B.it is hard to find evidence of a link between violence and computer games C.there are now more incidents of violence due to computer games D.simulated violence in computer games is different from real violence问题4: A.the commercial world is contributing to the increased violence in real life B.computer and online games are not the only cause of increased violence in real life C.there is a close link between computer games and increased violence in real life D.other factors must be considered as possible causes of violence in real life
  • Most of the local people involved in the affair have been( )and dismissed.



    A.smuggled B.prosecuted C.saluted D.thrived
  • Scientists believe that there is not enough oxygen in the Moon’s atmosphere to( )plant life.



    A.adapt B.personalize C.sustain D.describe
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